|
|
|
|
|
|
Main Shop > Rule Books |
| |
|
Chaos in Carpathia
"Chaos in Carpathia (CIC) combines fast-paced, skirmish-level miniature-battle action with a detailed campaign system. The game is designed to simulate clashes between men and monsters in the Victorian era. Following in the tradition of classic tales like Dracula, the Werewolf, and Frankenstein, CIC allows players to fight epic battles pitting heroes against villains. CIC’s design incorporates the full line of Horror and Pulp miniatures from Blue Moon Manufacturing. CIC is an 84 page, b&w book with color covers."
SKU Number:Rules-01
|
|
|
|
| |
|
SuperSystem 3rd Edition
8.5"x11.250" sized 82pg Spiral Bound Book. 2nd Printing
SuperSystem (S2) is a fast-paced, skirmish-level superhero miniature battle game designed to simulate comic book clashes between heroes and villains. Playing a game with SuperSystem requires the following: a copy of these rules, painted miniatures, around 20 six-sided dice (D6’s), copies of the SuperSheets printed in the appendix of this book, pencils, and a roughly 4’ x 4’ playing area.
SuperSystem is an ideal game for two players, but more participants can get involved for longer, multi-player games. Battles in SuperSystem can involve as few as two models per side, or as many as ten to thirty models per side. There are two basic types of models in SuperSystem: characters and henchmen. Characters are the heroes and villains that make up the superhuman population of Four-Color Earth, the fictional setting of the game. Henchmen are their underlings, goons, mooks, or cannon fodder. Although some henchmen can also possess superhuman powers, they never rise to levels of the characters.
Players may fight SuperSystem battles as one-off encounters, or as extended campaigns where their heroes and villains develop unique personalities, gain new abilities, and sometimes suffer grievous injuries. These developments occur over a number of game sessions, and are known in SuperSystem as Series.
SKU Number:SuperSystem3
|
|
|
|
| |
|
Crusader Historical Miniature Rules
Crusader is a set of wargames rules that allow you to game some of the greatest battles in history from Biblical times to the Medieval period. Although written with 28mm figures in mind the rules are stand-based and so easily translate to any scale of model. The rules cater for many popular basing methods so there is absolutely no need to rebase your figures to be able to play Crusader.
At the heart of the rules is the concept that you are representing units of troops in battle rather than individual warriors. Dispensing with the traditional phases within a turn the unit-based mechanics allow for a fluid game that simulates the quality and training of troops rather than the abilities of a few super characters.
The rules have been created with the flexibility to allow armies from widely differing time periods to fight against each other through the use of a consistent points system. So if you want to fight William the Conqueror’s Norman Army against Alexander’s Macedonians feel free!
SKU Number:Crusader Rules
|
|
|
|
| |
|
Crusader Rank and File: Horse and Musket Rules
Rank and File are a set of horse and musket rules that cover the period from 1740 through to 1900. The basic game mechanics are designed to be simple and easy to learn with the aim of being able to play large games within a reasonable time frame.
SKU Number:RankandFile
|
|
|
|
| |
|
Crusader Rules: Macedonian and Punic Wars
The Macedonian and Punic wars supplement is a 52 page, full colour, perfect bound A4 book that covers the armies and nations that fought throughout this period.
SKU Number:CrusaderMandP
|
|
|
|
| |
|
Song of Blades and Heroes
Song of Blades and Heroes: fast-play, skirmish fantasy miniature system, 2+ players. Revolutionary d6 based rules that you can learn in just one game; no counting inches or centimeters. No book-keeping. A game lasts 30-45 minutes. Only 5-10 models needed; play with any single-based miniature, in any scale; playable on hexgrids or tabletops. Stats for 180+ creatures included, and you can create your own. Mechanics work well in solo play; Campaign rules let your warband grow more powerful after every battle. Six basic scenarios included.
SKU Number:SBH
|
|
|
|
|
|